The dungeon adventure that fits your life.
A full adventure, played one episode at a time.
Solo, no group to get together, and a real game underneath, not an AI that forgets you by morning.
Free for founding players.
The window closes at launch.
You wanted this. Then life happened.
You always meant to try it. Then you met the rulebook, the character sheets, and the group that could never agree on a Tuesday.
The wanting never left. The room for it did.
20 Turns is the version that fits the evening you actually have: a real adventure with real consequences, one episode at a time, alone on your phone. No group to assemble. No one to become the Game Master. Just you, your choices, and a die that decides what they can't.
The story remembers you
Consequences stick
Wounds heal slowly. Grudges don't. A door you closed in chapter two stays closed in chapter nine, and the innkeeper remembers who closed it.
Aimed, not endless
Every choice matters, and the story keeps building, tightening toward a payoff it fully means to reach. Not endless. Aimed.
A living soundscape
Put your earbuds in: rain on the tavern roof, the forge two streets over. A living soundscape under every page. The room around you disappears.
One chapter. Twenty turns.
A chapter is a complete piece of story: it opens, it turns, it lands. Around twenty turns, each one a decision, each one yours, each one a moment of weighing what kind of person your hero is. Each chapter runs about the length of a series episode. A full adventure is many chapters, a whole saga with an arc and an ending, and you live it one chapter at a time.
When the outcome isn't certain, fate rolls.
No rules to learn. No character sheet. Just this: when you attempt something that could genuinely fail, the die decides. Like fate, with edges.
A good roll and the lock clicks open. A bad one and the guard stirs. The story doesn't rewind. No take-backs. No game-over screen. You live with it, and the book writes on.
Real 3D dice, rolled in the app. Not a hidden random number with an animation.
Built so your choices matter.
"I'm Philip Bukowski. I've been designing games since I was fourteen, and I trained as an engineer in autonomous systems. 20 Turns is where both finally meet: a story with soul, and a real game underneath where your choices carry weight. I built it because everything out there made me choose one or the other. I wanted both."
Philip Bukowski · MSc. Autonomous Systems · Solo Developer
Be there when the first book opens.
Join the waitlist for early access and first word when Book I is ready.
Founding players go further: they get a founder's badge and the founding dice set, a 3D dice skin rolled in your story only, never sold again. Founding spots are limited, and the window closes at launch.
Email, one confirmation click, done. No spam, news only.
FAQ
FAQ
No. If you can read a story and make up your mind, you know the rules. There's exactly one: when it's uncertain, the die decides.
No. 20 Turns is built to play solo, on your phone, whenever you have a spare evening. No scheduling, no one else required.
About the length of a series episode, roughly twenty to forty-five minutes, and it ends properly, with no cutting you off mid-scene. One chapter fits before sleep.
Long. An adventure runs many chapters: a full saga with an arc, and an ending it means to reach. You are not buying a twenty-minute story. You are living a big one, one episode-sized chapter at a time, whenever you have the evening for it.
No. The opposite. 20 Turns is a designed story that is actually going somewhere: it builds, it tightens, and it pays off. Your choices matter the whole way, because a story that could wander forever could never make them count.
Early access opens for the waitlist first. No date promised until we can keep it.
They're 3D dice rolled live in the app, with physics, not a canned animation. The founding dice set is a digital set, unique to founders.
Pricing isn't set yet. 20 Turns is still in active development and the running costs are still being worked out, so there's no final number to share. A free demo will be available to play. Waitlist members will be the first to hear the price once it's decided.