Stories you play.
Worlds you hear.
Each one reads like a novel and plays like a game:
a die decides what your choices can't, and
the story remembers all of it.
Free for founding players.
The window closes at launch.
The story that finally listens.
Maybe you love books but keep catching yourself wishing the hero would just listen to you.
Maybe you always meant to try D&D.
Then you met the rulebook, the character sheets, and the group that could never find a Tuesday.
Or maybe you tried one of those infinite AI story apps and watched the magic fizzle: endless words, no rules, no stakes. A story that forgot you by morning.
20 Turns was built for exactly that gap: real stories with real consequences, told like a novel, played on your phone.
One chapter. Twenty minutes.
Twenty turns.
Every chapter turns the story. It opens, it raises the stakes, it changes what comes next. You leave with something shifted and a reason to come back.
When the outcome isn't certain, fate rolls.
No rules to learn. No character sheet. Just this: when you attempt something that could genuinely fail, the die decides. Like fate, with edges.
A good roll and the lock clicks open. A bad one and the guard stirs. The story doesn't rewind. No take-backs. No game-over screen. You live with it, and the book writes on.
Real 3D dice, rolled in the app. Not a hidden random number with an animation.
The story remembers you
Consequences stick
Wounds heal slowly. Grudges don't. A door you closed in chapter two stays closed in chapter nine, and the innkeeper remembers who closed it.
Aimed, not endless
Every choice matters, and the story keeps building, tightening toward a payoff it fully means to reach. Not endless. Aimed.
A living soundscape
Put your earbuds in: rain on the tavern roof, the forge two streets over. A living soundscape under every page. The room around you disappears.
Built so your choices matter.
"I'm Philip Bukowski. I've been designing games since I was fourteen, and I trained as an engineer in autonomous systems. 20 Turns is where both finally meet: a story with soul, and a real game underneath where your choices carry weight. I built it because everything out there made me choose one or the other. I wanted both."
Philip Bukowski · MSc. Autonomous Systems · Solo Developer
Play the first book
for free.
Join the waitlist and shape the story from day one, right through the beta. Founding players also get a bonus dice set and a founding badge at launch.
Founding window closes at launch.